Sorcery Meaning
Look up sorcery in Wiktionary, the free dictionary. |
Sorcery may refer to: Magic (supernatural), a category of beliefs and practices considered separate from both religion and science. Witchcraft, the belief.
Sorcery may refer to:
- Magic (supernatural), a category of beliefs and practices considered separate from both religion and science
- Witchcraft, the belief and practice of magical abilities
- Maleficium (sorcery), a form of evil magic
- Sorcery (horse) (1808–?), British Thoroughbred horse
Arts and entertainment[edit]
- Sorcery!, 1983–1985 gamebook series by Steve Jackson
- Sorcery! (video game), 2013–2016 video game series based on the gamebooks
- Sorcery (video game), 2012 video game
- Sorcery (band), American rock band active 1976–1987
- Sorcery (Jack DeJohnette album), 1974 jazz album by Jack DeJohnette
- Sorcery (Kataklysm album), 1995 death metal album by Kataklysm
- Sourcery, 1988 fantasy novel by Terry Pratchett
- Sorcery 101, 2005 webcomic by Kel McDonald
See also[edit]
Wikisource has the text of the 1911 Encyclopædia Britannica article Sorcery. |
Contents.Origin The term 'sword and sorcery' was coined in 1961 by the celebrated American author in response to a letter from British author in the fanzine Amra, demanding a name for the sort of fantasy-adventure story written. Moorcock had initially proposed the term 'epic fantasy'. Leiber replied in the journal Ancalagon (6 April 1961), suggesting 'sword-and-sorcery as a good popular catchphrase for the field'. He expanded on this in the July 1961 issue of Amra, commenting:I feel more certain than ever that this field should be called the sword-and-sorcery story.
This accurately describes the points of culture-level and supernatural element and also immediately distinguishes it from the cloak-and-sword (historical adventure) story—and (quite incidentally) from the (international espionage) story too!Since its inception, many attempts have been made to provide a precise definition of 'sword and sorcery'. Although many have debated the finer points, the consensus characterizes it by a strong bias toward fast-paced, action-rich tales set within a quasi-mythical or fantastical framework. Unlike high fantasy, the stakes in sword and sorcery tend to be personal, the danger confined to the moment of telling. Settings are typically exotic, and protagonists often morally compromised.Many sword and sorcery tales have been turned into a lengthy series of adventures. Their lower stakes and less-than world-threatening dangers make this more plausible than a repetition of the perils of epic fantasy.
So too does the nature of the heroes; most sword-and-sorcery, travellers by nature, find peace after adventure deathly dull. At one extreme, the heroes of 's grieve for the end of the war and that they have no more foes equal to those they defeated; in answer to their prayers, the gods restore the enemy city so that they can fight the same war over again. An island story; a child's history of England (1906).In his introduction to the reference by, notes that the heritage of Sword and Sorcery is illustrious, and can be traced back to mythology, including the labors of, as well as to classical epics such as 's, the, and.It also has been influenced by, for instance that of which was influenced by Scottish folklore and ballads.
However, very few of Scott's stories contain fantastic elements; in most, the appearance of such is explained away. However, its themes of adventure in a strange society influenced the adventures set in foreign lands. Haggard's works included many fantastic elements.Sword and sorcery's immediate progenitors are the tales of ( (1844), etc.), ( (1921), etc.) and their imitators, such as, and, who all influenced. However, these historical 'swashbucklers' lack the truly supernatural element (even though Dumas' fiction contained many ) that defines the genre. Another influence was early fantasy fiction such as 's (1910) and 's (1924). Retrieved 13 November 2015. Clute, John; Grant, John; Ashley, Mike; Hartwell, David G.; Westfahl, Gary (1999).
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The Writer's Guide to Fantasy Literature: From Dragon's Lair to Hero's Quest: how to Write Fantasy Stories of Lasting Value (1st ed.). Waukesha, WI: Writer Books. P. 37. Camp, L.
Sprague de (1976). Literary Swordsmen and Sorcerers: The Makers of Heroic Fantasy.
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Pringle, David; Pratchett, Terry (2007). The Ultimate Encyclopedia of Fantasy. North Sydney, N.S.W.: Random House Australia. P. 34. Clute, John; Grant, John; Ashley, Mike; Hartwell, David G.; Westfahl, Gary (1999).
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Literary Swordsmen and Sorcerers: The Makers of Heroic Fantasy (1st ed.). Sauk City, Wisconsin: Arkham House. P. ix: Chapter IV (Lovecraft), Chapter VIII (Smith). Waggoner, Diana (1978). New York: Atheneum. Pp.
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Pp. 186–187.External links The dictionary definition of at Wiktionary. in.