Gemcraft Chasing Shadows V10

GemCraft Chasing Shadows, a free online Strategy game brought to you by Armor Games. The path of GemCraft continues, bigger and meaner than ever. GemCraft is a unique tower defense game, where, instead of towers, gems are your main weapons to fight the endless hordes of monsters coming for you. Place your gems in either towers, traps, or amplifiers, replace and switch them as you want. May 01, 2015  GemCraft - Chasing Shadows. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews GemCraft - Chasing Shadows General Discussions Topic Details. May 1, 2015 @ 1:17pm I need help with V11 Title, it just seems impossible. There's probably some glaringly easy trick that I'm just not getting and seeing it unfinished is.

Contents AboutA Shadow can be very destructive if it appears in early waves (and/or in large numbers, depending on how lucky the player is with the ).The first ones appear with around 10K HP and 1.2K armor, with changes each time the player encounters one. This primarily depends on how many waves have been beaten prior to their appearance and the difficulty of the field, which determines the Shadow's level.

This can be seen when it's targeted.Their high armor makes them practically immune to direct damage from low-grade gems, and it increases during the battle. The rate of new armor is determined by level and is measured in added armor levels per minute.Abilities. Shadows move around the battlefield randomly with a relatively high (sometimes low) speed. This makes it hard to shoot Shadows with towers, because they can move out of range by the time a gem resockets. Gem Enhancement spells can be used to counter this by resocketing gems instantly. They may shoot shadow projectiles towards the Orb of Presence, costing mana or reducing the charge levels of spells if they hit.

Towers will prioritize them over all other targets, even manually selected ones. They can be destroyed by towers in a single hit. They will heal a large amount of health by entering an invincible, circular form. They can stop over a path and summon spawnlings, though this does not always happen when they stop over a path.

These spawnlings resemble the spawnlings found in, with higher armor level, and give no mana when killed. They may do this within a certain distance of the Orb. They can disperse into a cloud of shadow particles and re-materialize elsewhere on the battlefield. They are immune to damage while in this form cloud form, though all strike spells will still affect them. The Freeze Strike Spell will slow Shadows down to same the speed they move at when the game is paused. Pausing the game after freezing a shadow will make it almost completely stop. Shadows will occasionally attack the Orb directly.

They can act as rapid fire Possession Obelisks, randomly choosing one or several monsters on the field to become possessed with three random buffs and increased health, armor, and banishment cost. Unfortunately, 'possessed' monsters still grant the same mana and XP reward as before possession.

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At higher levels, they will also begin to act as a beacon, providing monsters with shields, healing, and additional speed.After beating, shadows seem to appear randomly in about every two or three battles on the Glaring difficulty or higher; they may also appear at random on some fields with the Looming difficulty. However, some shadows are guaranteed to appear as bosses on certain fields.Shadows drop a significant amount of upon death. If multiple shadows are present on the field simultaneously, other shadows will get stronger every time one's killed.The appears as the final boss, and is basically the same as other Shadows that are encountered later in the series, but its stats are very nasty, about 4 times as powerful as the first shadows in CG2, and having an OH-KO final trick when its HP goes down to 50K. It's huge and flies right into the orb to kill the player, and summons armored, unbanishable monsters.It first appears in.If a Shadow appears early, consider restarting the battle, as they will make gaining enough mana to set up proper defenses much harder, especially on new fields or unfamiliar battle settings.

On the other hand, they can provide a challenging, but fun boss battle, as well as a lot of shadow cores.The best way to kill a Shadow is to shoot it with a Bolt-enhanced Gem. However, defeating some waves before attempting to kill it will need to make a stronger gem. Tearing down its armor is also helpful and effective, using a low grade purple gem with beam is very effective on shadows below level 100.While gathering the required mana to upgrade gems, the player must shield the orb from projectiles.

It can be done with many low grade gems, or by a single gem with beam that has nothing else to shoot at, causing the beam spell to last a long time.Don't take too much time to kill it, though, as its armor will grow very large and its projectiles and swarmlings will come in greater amounts. However, if it is more convenient to focus on the last waves of monsters on a field rather than the Shadow(s), high grade or supergemmed (or amplified) poison gems (and many of them) can quickly whittle down their health.