12 Is Better Than 6 Walkthrough

Let's Play video of the gameA Let's Play ( LP) is a (or screenshots accompanied by text) documenting the playthrough of a, usually including commentary or a camera view of the 's face. A Let's Play differs from a or by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the gamer, rather than being an objective source of information on how to progress through the game.

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While Let's Plays and of game playthroughs are related, Let's Plays tend to be curated experiences that include editing and scripted narration, while streaming is an unedited experience performed on the fly.From the onset of computer video entertainment, video game players with access to screenshot capture software, devices, and have recorded themselves playing through games, often as part of, or other entertainment form. For example, the Japanese television program had the host challenged to complete retro games within a single day, and others like Skip Rodgers had provided VHS tapes describing to players how to complete difficult games. One such form these took was the addition of running commentary, typically humorous in nature, along with the screenshots or videos; video-based playthroughs would typically be presented without significant editing to maintain the raw response the players had to the game. The presenter would also often poll the readers or viewers to certain in-game decisions as to provide an element of interactivity for longer games. Though others had used the same approach at the time, the forums at the website are credited with coming up with the term 'Let's Play' in 2007 to describe such playthroughs.

The exact origins of the term are unclear, but believed to be in reference to a screenshot playthrough of via the Something Awful forums sometime in 2005; the playthrough can no longer be found on the site, but has been referenced by other forum threads.The format of Let's Plays is credited to Something Awful forum user Michael Sawyer under his username alias 'slowbeef'. Sawyer stated that the format he adopted came from an earlier playthrough by forum user 'Vlaphor' for. Sawyer's adaption would become the format that future Something Awful users would subsequently use. Sawyer is also credited for creating the first video playthrough for the game which he made alongside his screenshot playthrough.

From there, the format was popular with other forum users and many Let's Plays were created; the forum established a process to create these and the development of a large archive of Let's Plays. With the onset of user-created video streaming websites like and, more users have been able to prepare and share such videos, making the Let's Play format widely popular, spreading beyond the Something Awful forums. Contemporary.

Felix Kjellberg, better known as, has one of the largest subscriber bases for his Let's Play and Commentary videos.Let's Play videos are similar to a player completing a game via for an audience. According to Patrick Lee of, a good Let's Play video distinguishes itself from straightforward streaming playthroughs when the player has sufficiently familiarized themselves with the game as to be able to offer better commentary and show off more of the game to their audience, is able to provide the audience with personal recollections about the game, or can play through a game they have already completed under self-imposed challenges, such as completing a game without killing any enemies. Through this approach, Lee states, such Let's Play videos serve to help memorialize these games, helping those who may not have access to the titles (due to age or regional restrictions) to appreciate more obscure games.Some of the more popular gamers that create these videos have become Internet celebrities and seen as a type of 'professional fan', according to Maker Studios' Dar Nothaft; other gamers tune into these videos to get a different perspective on games rather than professional review sources. Felix Kjellberg, known by his online pseudonym, has monetized his 'Let's Play' videos which reach over 40 million subscribers and over 10 billion views, as of September 2015.

PewDiePie's influence on game sales has been considerable, and games that are featured in Let's Plays on his channel frequently see large boosts in sales, creating what is called 'the PewDiePie effect'. Some other people or groups include, and.Such Let's Plays are monetized by ad revenue from the video hosting site. For example, standard Google pay approximately 55% of the price paid by advertisers to the content provider, while Google retains the rest; as such, revenue from Let's Play channel are based on the number of viewers they obtain. Providers can also join various content networks like, which offer promotion and advertising for content providers in exchange for a share of the ad revenue. PewDiePie's monthly revenue from his Let's Plays are estimated to be between $140,000 and $1.4 million, while smaller channels can still earn between $500 and $1000 a month; the reported that PewDiePie made over $4 million in 2013, while ranked him the highest earning YouTube personality in 2015, earning over $12 million a year before taxes. As of 2018, some of these top earners made between US$16 to 18 million a year.Several of these individual Let's Players, as they are called, have transformed this into a full-time career while learning skills such as communications and video editing that can be used for future jobs. More popular broadcasters often share part of their revenue for charitable efforts, or hold charity drives while they play through games for a live audience.

PewDiePie's contribution in this area led to him being listing as one of thirty most influential people on the Internet in a March 2015 list, and as one of the top 100 influential people overall in an April 2016 list, both compiled by magazine. Reported that eleven of the top twenty most-subscribed, independent YouTube publishers as of November 2014 are those that produce Let's Play videos. An October 2017 report from SuperData Researched estimated that between Let's Play videos and live streaming content of game video content, there were more people watching such videos than compared to all subscribers of, and combined, with over 517 million YouTube users and 185 million Twitch users.Let's Play videos have been considered a favorable way to market game titles, in particularly for smaller developers. In one case for, its developer, attributed the success of the game to a Let's Play video by game commentator and critic, also known as TotalBiscuit. Similarly, Davey Wreden, the developer of developed a relationship with various Let's Play channels prior to the release to assure they could play and record his game; his team further created specialized demos for two popular channels ( and Steam Train) that jokingly teased the specific players. Wreden believes this helped lead to the over 100,000 sales of the full game within the first three days of release. Some developers have designed their games to be favorable for Let's Play videos.

The developers of aimed to have the game covered by Let's Play videos by 'creating a lot of room where there are a lot of different options for a player to create their own comedy and put their own personality into that'.The popularity of Let's Play and similar video commentaries have also led to changes in how some video games have been developed. The Let's Play approach favors games that are quirky and idiosyncratic that draw viewer attention, making some developers aim for these qualities in their games. It also helps for games in or beta release cycles as developers from such games can use these videos for feedback to improve their games prior to full release. The Let's Play videos also can bring in more attention to a niche title than traditional gaming press. The developers behind and, rather than try to aim for attracting attention from the major Let's Play creators like PewDiePie, instead used an approach of gaining interest from several mid-level creators to help with drawing attention to their games during their early access period, with considerable success. Some games such as and are considered by critics and players to have been purposely made to be the subject of Let's Plays on popular channels as to drive interest in an otherwise-lackluster game, and are usually derided as 'YouTube bait'.games, such as and its sequels, which focus more on immersion than skill, are considered tailor-made to take advantage of Let's Play videos and other live-streaming play, as the games' design is aimed to shock the streaming users, providing humorous reactions such as that are a source of entertainment for viewers. This also provides a way for people who would not normally play such games for the discomfort of being scared by the game to find enjoyment in watching the reaction someone else has while playing it.

The developers of both and stated that Let's Plays of their games helps to make them successful considering that in neither case did they have a large promotional budget.In at least one case, the popularity of a game featured in Let's Plays has led to further sales far after the game's typical shelf-life has expired. In 2014, opted to print more copies of the 2010 title after its appearance on PewDiePie's and other Let's Play channels have kept sales of the game high, keeping it in the top 40 sales charts for new games in the United Kingdom and with its 2014 sales being 33% higher than its 2013 sales.Let's Plays can also be seen harming a game's distribution particularly for short, linear, narrative-driven games, since viewers can witness the entire game from a Let's Play recording without purchasing it and have no incentive to purchase the title. For the art game, its developer Ryan Green noted that while there were Let's Plays of the game, several which commented emotionally on the game's topic, some of these playthroughs had simply played through the game without added commentary, and provided no links to where players could learn more about the title. Green and his team at Numinous Games had used YouTube's ContentID to have some of these videos taken down, a result that brought some complaints and which Green admitted later was not the right approach to address the issue.

Green requested that with games such as That Dragon, Cancer, that those creating Let's Play use the playthrough of the game to initiate conversations with their viewers, and that viewers could show their appreciation of the game by tipping the developers in lieu of purchasing the full title.The phenomenon of Let's Plays was a focal point for the episode '. And have worked together to create a series called 'Devs Play', inspired by Let's Plays where game developers play through games and offer their commentary from a developer's perspective, typically alongside one of the developers from the selected game. Legal issues Copyright. See also:The copyright nature of 'Let's Play' videos remains in question; while the developer and/or publisher of games typically possess the copyright and granted exclusive distribution rights on the media assets of the game, others cite claims for these works as their nature is to provide commentary on the video game.

An important distinction for Let's Plays to qualify as fair use would be their; the more that the Let's Play creator or streamer adds as commentary atop the gameplay, the more likely that it would be ruled as fair use. However, copyright law favors the game developer or publisher; if challenged, the Let's Play creator would have to argue in court for a fair use defense, which can be costly to pursue, and to date, there have been no known cases of Let's Plays challenged in legal systems, keeping their legal nature in question.

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Journey to the Center of the Earth walkthroughJourneyToThe Center of the Earthby FrogwaresWalkthrough by MaGtRoOctober, 2003December 2007 version 2.1Gameplay: This is a point and click game. The main menu isseen in the Cabin. The chair is the new game selection.The control panel is the continue playing selection.

The gauge is the optionsmenu and the monitor is the Save/Load selection. The door is the exit selection.The camera is the credits.During gameplay, pressing the ESC brings up the Main Menu Cabin. Tosave-load a game, click on monitor, select an empty frame and then click save.The options menu has the display, audio and preference selections.Moving the cursor to the bottom of the screenor right-clicking brings up the inventory bar. Someinventory items have a word in blue that you can click on to activate the actionassociated with that item. The computer at left of the bottom bar is where youread all documents, notes, etc. And analyze items.

It also shows mail andphotographs automatically taken by Ariane. Click on the X at top right of thescreen to close the laptop screen.To make Arianerun, double click on the footstep cursor. The gameis linear and will notlet you proceed with gameplay if an action has not been done. Pressing thespacebar skips the dialogues. Be sure to position Ariane on hotspots to get herto a specific action. Since the hotspots are small areas, move Ariane orthe cursor around to find them.Thanks, Becky!Snaeffels VolcanoThe helicopter flies in and lands down in a clearing on top of a volcano.Ariane starts using her camera when the rocks slide down and destroy thehelicopter.Helicopter - Walk to the copterto check the state of the pilot. The copter door is closed.

Pick up the helicopter bladeon the ground left of the helicopter Use the copterblade on the closed door.Enter the copter and find that the pilot is gone.If inventory bar is activated, right-click to close it. Take rope, knife,computer and bag. Look inside the bag by clicking onunpack. See screwdriver, warm gloves, lighter and emptyflask added to inventory.Take the screwdriver from inventory and click iton the first aid kit on the wall.

Unpack the first aid kit to getflask of clearing solution, adhesive plaster, bandage andtube of aspirins.Use the knife on the electric wires left of the first aidkit to get some electric wires. Click on arrow at top left to exit thecopter.Seaside - Go to the bottom left screenfrom the helicopterand see a bare tree and a seaside view.

Ariane says to tell theoffice about the accident.Move close to the bare tree. To tell theoffice about the accident, click on use of the computer and see the laptopscreen goto the left on the inventory bar. Click on computer monitor screen.

The computerhas documents, encyclopedia, mail and photos. Click on mail and see incoming andoutgoing mail. Click on SOS to read the mail to be sent out and then click onmail with green arrow to send the e-mail. Click the X at top right of the laptopto close it.Dark passage - Walk back and go right of the helicopter screen. See a passageblocked by a boulder.

Use the helicopter blade on boulder and the passage iscleared.After doing everything at this clearing, go through the passage but itis dark. Use the lighter to light it and then click the lighter icon on the darkpassage. Ahhhhh!Underground at First CampBeach by old mine entrance - Meet Adam Coverlier, the hermit who needshelp. Ask him all the dialogues. Help might be found at Askiam town through theold mine path. He wants you to find a crystal at a cave by the camp for his wand.

The crystal has to be polished.Pick up the tip of bone by Ariane'sfeet. Take the empty flask from inventoryand click it on lone rock by edge of beach or at start of the plank bridge and Ariane will fill the flask with water.Old mine - Goto bottom of screen to the old mine. Pick up the giant shelljust left of the entrance to the mine. Enter and pick up the seals (notpossible on downloaded game)on the ground by crate and the old chisel on top of a box on right side ofthe screen. Exit the cave.Other side of beach by cave - Cross the planks to the other side ofthe beach. Pick up the cloth at the foreground pile of debris and thefossilized wood at left of screen.Headstones - Look close at the 2 headstone. Ariane says tolook at the encyclopedia.

Click on computer at left of bottom bar. Click on Xat top right of screen to close computer. Click thecomputer cursor on the left headstone. The monitor blinks.

Check encyclopedia toread about Ivan Platonov. It says he died of a drowning suicide at 1864 but the headstone stateshe died 1872.Clean theother headstone - Look at the other headstone and you can barely read the markings. Use thecleaning solution in inventory with the cloth to get wet cloth. Use thewet cloth on the right headstone. Click the computer on Armand Latifere. Theencyclopedia states that he disappeared in Iceland in 1864 but he died in1874.Cave - Enter the cave at left background by clicking on the net by waterfalland then turn to the cave. Click on the crystal above theladder.To get crystal - In inventory; use the gloves(one glove remains), combine the oldchisel with the fossilized wood and then click the combination on thecrystal.Polish the crystal - Go to the contraption on right wall.

Placecrystal on the right stand. Click on bellows. Ariane needs something to polishit.

Go outside the cave and click the hand icon just above the ferns to getsand. Place sand on the bottle of the contraption. Press bellows 4 or 5xs andthe crystal changes shape to make a piece of polished crystal. Takecrystal.Old Mine - Goback to the old mine.

Walk to the far end but it is too dark.Get power/light - Go to big wheel on the left and look close at apowerpanel. Place the electric wires on the panel. Use adhesive tapeon exposed wires. Light comes on and the wheel turns.Go to the dark end of the mine and see a big circle. Ariane states'to usethe seals in certain order to open' (not present in the download version). The wheel is planked by a statue that lookslike Adam and a giant.Seal Puzzle(This puzzle is not present in the download version) - Click on the writing above the seal puzzle. The Occident is the opposite of the Orient.

Our story begins asthe sun rises. Nature and technology go their separate ways. First the oneswhence we come.

Then the one that feeds us. Followed by the one we mine. Comesthe time of transformation And of famed energy. Finally those who guide us.Look close atwheel. Click on a seal and place the seal on a slot.The cluestates that seals are in 2 different categories (Nature and Technology) andthat they are opposite. The 'opposite' here is done as far asplacements of the seals to statues.

123456Get toFloating island:1. The white line patterns on the posts at Initiation Lane are the sound diagrams.See chart below. (Hint - These patterns are similar to the way researchers write down whale sounds.)2. Find 2 posts whose holes when covered by leaves will produce those sounds.See columns 2 and 3 of chart below.a. Cover the holes of 2 stands with their leaves.b.

Pull the tongue of the face on the rock to hear the sound produced.3. Then reproduce those sounds in sequence by following themiddle column inthe chart below. Saved Game here. This puzzle does not reset.

If amistake is done in doing the sequence - always go back to a saved game and redoit puzzle clean. Sound diagramCover holes of Posts starting clockwise from left of main pathSounds likePost 11 and 4, pull tonguerooh, rooh, rooh, roohPost 23 and 5, pull tongueeeeoeu, eeeoeuPost 34 and 6, pull tongueohuh, oohuh, ohuh, oohuhPost 41 and 5, pull tonguedt, dt, dt, dtPost 52 and 3, pull tonguewahuwah, wahuwahPost 61 and 6, pull tonguehmmmmmmmmmFloating Garden- Pull the tongue of the face on the rock at the back side of the path. See the floating island go down.Talk to Adam. The breach in the barrier is in the garden. The spirits aredivided. The haloes are made visible by a vegetable lens made by a specialmollusk.

The submarine outside the village will take you to the diamond mines. Hidein the hold of the submarine and Adam will give you the code.Use the 'comedown' dialogue, if you missed a clue and need to get off the island.

(Since youalready have the clean lens, there is no need to go down). Do what youneed to do, pull the tongue out again and the island will drop down.Fix thebreach in the barrier - Go aroundthe island and see a halo with dirty lens at the right path 2 screens over fromAdam.Place the clean vegetable lens to replace the other one.Talk to Adam andthen hewill leave. Read the code that is in inventory.Leave thevillage and back to area of the keeper of the mastodons.Submarine- Go right of screen (hotspot at middleof ground area) back to the balloon. Go to the door on the rock cliff in thebackground. Check another e-mail. Enter the ball door. The steps makes a soundwhen you step on it.

There's a panel by the door that shows 17.Enter thesubmarine and get kicked off the sub by the captain. Yeah - how do we get inwithout being detected.Sneak insubmarine - Go out the ball door and note that the panel must be a counterof the people coming in. The sounds the steps make is the counting.Go back to thevillage. Talk to the boy by the fisherman's hut about seeing a submarine.

Theboy follows you inside the ball door. The counter still reads 17 because you andthe boy entered together.Talk to the boyto get him to go home. Look at the counter now and it reads 16. Hopefully, thecaptain will be tricked.Go in the sub and enter the door on the left. Go to the control panel andenter the code given by Adam - 5731X. When you click the numbers in only a veryslight sound will be heard to show that it is entered.

Enter the door at right. Fast ride!MinesDock - Talk to Angus, Captain of the Eider. He will give you special pass to enterthe mines for a favor - to give Maoro Fi seeds from his country. To getto Maoro Fi, don't let anybody see you until the extraction zones and hide in automatedwagon programmed to take you directly there. The machete and knifeare back in inventory.Go left towards the green automatic mine car.

Look close at lever on the sideof the car. Move the knob left and then down. Watch.Mine - Goto bottom screen and talk to the digging giant. He gives amessage to Angus. Read the message - Heard tell of a revolt some would ratherfight than mine. No names but keep your eyes peeled. Go back to the Captain viathe mine cart.

Give him the message, get a visitor's pass and learn moreabout the resistance. Back to the mines by clicking on the entrance tomines.Talk to the head driver, Firmin.

The machine needs filter,water pressure is too low and he gives you an order slip. Orders arerubber stamped by Wallace.

Read the order note 24/EZ for part 74F1.Platform- Go to the derrick-elevator at back wall. Press the buttons at left ofelevator. At the surface, check a news bulletin in thecomputer.Go to the right screen. Talk to the giant Hutha Meo, supervisor of theplatform standing guard by the geyser elevator. The geyser is accessed by anyone having a management staff card.

Go back close to thederrick-elevator and goright by the long building. You will see an aerial view of the platform: thelarge supplies building, glass roofed building, waterwheel between them and tothe left the guarded geyser entry. Enter the door at the end of the largesupplies building.Supplies andsorting building - Talk to Amalia. Her staff mate can use the geyser. Pick up thepaper by Ariane's feet.

Read it - Let the revolt begin. Meeting tomorrow.

A.Supplies - Go to the the aisle right of the door. Turn to the next aisleand take filter on the right shelf.

Turn aroundand take blank sheet of paper and lead pencil by the ladder. Clickpencil on blank sheet of paper and then read it in the computer - it's a diagramwith Xes. Check another e-mail. Click on green metal plate on the floor for thehotspot to the main aisle. Go to the back of the building.Sorting area - Click the computer on the bulletin board and read theschedule and rules. Click to the right of end of the aisle and then climb ladder to go theworker in yellow.

Talk to Kia Tran, in charge of sorting. He lied about accessto the geyser. Leave the building and go back to the mines to deliver thefilter.Mine - Talk toFirmin. He wants you torecalibrate his machine based on the calculation sheet.Recalibratemachine -Calculate thesheet and look at the computer for the result.First step - ideal cadence 15.

Second step - ideal cadence 37. Third step - ideal cadence 8.Go to themachineries by right wall and look close at the 3 gauges by the pipegoing up.1. Click on the button of the left gauge to turn it green. Click on the 15mark to move the slider to 15. Check gauge.2. Click on the button of the middle gauge to turn it green. Click on the 37mark to move the slider to 37.

Check gauge.3. Click on the button of theright gauge to turn it green. Click on the 8mark to move the slider to 8.

Check gauge.If correctly done all the buttons will turn green.Go back to Firmin and talk to him about machine. He gives you amap of themine. There's an arrow behind the geyser door the giant wasguarding.Supervisorbuilding - Take the elevator to the surface again. Go to the right by thelong building and then to the glass roofed building at the southeast corner ofthe platform.Go inside the glass roofed building and talk to Taal Nadi, platformsupervisor and friend of Adam. The lab is accessed through the geyser.

Thegeyser is alarmed but there's a system here that blocks the mechanism.See Bares Mohulappear outside. Ariane asks Taal to distract Bares,who said he's never been here before and to tell him, she's just leaving. Takethe black sheet of iron at the right foreground behind Ariane.Turn off thealarm of the geyser elevator - Look close at the console that is used to 'unjam'the geyser.

Each set of numbers must go to the other side.Move 1 black number to the right.Move 2 white numbers to the left.Move 3 black numbers to the right.Move 4 white numbers to the left.Move 5 black numbers to the right.Move 5 white numbers to the left.Move 5 black numbers to the right.Move 4 white numbers to the left.Move 3 black numbers to the right.Move 2 white numbers to the left.Move 1 black number to the right. Green light comes on.Now the geyser elevatordoesn't have an alarm. Next, we should take care of the guard by the geyser elevator door.Exit the building.Waterwheel -Distract theguard by the geyser door - Go to the open pipe located between supplies andthe glass roofed supervisor building. Stand next to the water flow at thepoint just above the stairs leading down to the water wheel.Place the sheet of iron to block the flow of water on the open pipe. Go down theladder to the waterwheel and use the machete on the belt on the smaller wheel onthe left.Geyser elevator - Talk to Hutha Meo and he will leave his post. Enter thegeyser elevator and see the lever to go back to the platform, an open pipe-tube and a diamondwith buttons that looks familiar. Look close at the buttoned diamond andcheck the tracings on the blank paper (Schema) taken at the suppliesbuilding in the laptop.

Press the buttons as shown by Xes on the schema.Automatically, the elevator rises. WOW!Laboratory - Enter the door at bottomof screen. Ariane hides while Armanda talks to a co-conspirator. Armanda leaves.Go to bottom screen and take the red phial of acid (Armanda's favoritedrink):) from the sink.Ball Puzzle - Go tothe desk by the exit door and click the computer on the paper under the desktop.12 white sister.

One of them has adifferent weight.In three weighings you have tofind out which one of them it is.Otherwise she'll change her name.Ariane says 'One of these balls must go to theelevator tube'.You are to find a 'unique' ball', itcould be lighter or heavier.You can only weigh the balls 3 times.If you start a new game, the ballsare mixed up and new balls are added.Solution A: The followingdescription is what works for me.1. Start by grouping the balls to 3sets of 4 balls.2. Weigh 2 setsof balls (4 balls on each pan) by flipping the leverto hold and then release to weigh the pans.If they are equal, the third set hasthe unique ball.If they are uneven, the unique ballis in the 2 sets of balls weigh.Remember which pan is the heavier orlighter.3. Take off 2 ballsfrom one pan - remember if it is from a heavier or lighter pan.4.

Take one ball from one pan and place it on the other pan to even the number of balls to 3 each pan.5. Weigh the pans.If they are even, the unique ball isfound on the 2 original balls taken off.If they are still uneven, and the panthat was heavy stays heavy - work with balls on the heavy pan.If they are still uneven and thepans changed weight - work on the balls of the changed pan.6. Weigh the pan the third time withonly a ball each.From here you can deduce which ballis unique.Remember the sequence choice of ballselections - ex. Heavy, heavy and heavy - the light one is the white unique ballin the last weighing.Solution Bby Jen in Chgo:First weigh 6 balls on the left & 6 on the right.Keep the 6 in the heavy pan.Divide those six in the heavy pan into 3 & 3 for the second weigh. 3 on the left& 3 on the right.Keep the 3 in the heavy pan.Now it doesn't matter which two balls you pick out of the 3 heavy ones left.Just pick two & weigh them in opposite pans.Ifone is heavier than the other, then that's the one. If they are equal, then theball you did not weigh is the one you want.Check the safe and Ariane says sheneeds more info. Go to the bookcase and open the right door.

You have toposition Ariane coming from the right to get a hotspot on the bookcase. Click thecomputer on the book at second from top shelf and see a memo about AntwerpDiamond Cutters. Go left so that the cabinet door will close automatically.

Go out - uh oh, Armanda locked us in. Use the phial of acidon the lock and find Ariane on the catwalk.Go to thegeyser elevator.

Place the unique ball on the open pipe-tube at bottom right ofscreen.Secret Office:Check the desk at opposite wall fromelevator door. Take a reel of film, fake photo (read), disk(analyze) and the note in the book. The disk contained 3 bank accounts - 2personal and one official.

The note in the book is a diary. Read thediary about Alexander. Look at the map on the wall.SAVE GAME here!It's time to choose:Go through the ornate double doorsand be famous. You will see what happens to this place when surface people comesbecause of Ariane's scoop. Game ends.Go through the small door to theelevator and help the people that have become your friends. Game continues.MoreProof of the ConspiracyGo through the small door to theelevator.

Pull the lever to get to theplatform. Check the news bulletin.

Talk to Taal Nadi. Bares set off an alarmwhen he saw Ariane. Adam is at the supervisor platform. Ariane told Taal thatshe blocked the exit to the surface.

Go to the glass roofed Supervisor building.Mines:Supervisor Building - Talk to Adam. The safe has the proofsof the conspiracy needed to show the allies. The tubes on the safe must contain samequantity of liquid - figure what is in each test tube and go from there.Click the computer on the c hemicalformula paper on the floor and read - Add the black diamond powder to theacidic solution and the white diamond powder to the basic solution. Take anothersheet of iron by the control panel. Go to the Supplies building.Supplies building - Diamond SortingArea - Go to the main aisle to the back of the building where you saw KiaTran sorting the diamonds. Climb the ladder to go where Tran stood before. Takethe white and the black diamond powder from the conveyor belt.Read a new memo on the bulletin board about procedures to be undertakenconcerning diamonds.

Read the duty note concerning contact with Ariane.Go to thegeyser elevator and click on the diamond button to go to the laboratory.Laboratory -Sink - Enter and go to thesink. Take the strips for chemical analysis.

Analyze and read how tointerpret the results of the strips: neutral - strips stays the same, acidsolution - color becomes deep and basic solution - color becomes light.Safe - There are three tubes on the front of the safe, but thehotspot associated with each tube is tricky to find. Pass the cursor over thehotspots near the top of the tubes until you can clearly distinguish threehotspots. Use the pH strips on the 3 tubes on the door ofthe safe.Blue tube - strip became lighter -basic solutionRed tube - strip became darker - acidsolutionClear tube - strip stayed the same -neutral solution.Based on the chemical formula paperfrom the Supervisor building, diamond powder needs to be added to neutralize thesolutions.

BUT do the opposite of what is stated on the paper.Blue tube - basic solution - addblack diamond powderRed tube - acidic solution - addwhite diamond powderWhite tube - neutral solutionalready.Click the computer on the booksin the opened safe andread about the confidential clients and the account report. Goback down to the platform.Platform - Talk to Taal Nadi again.He believes now and will meet you at the village. Go to the derrick elevator.Take the ladder by the elevator.

Go down to the mines.Mines - Go to right screenby the machineries on the wall and seedynamite attached on an overhanging metal. Click the ladder on the metal doorto the left of the rope.Climb up and use the knife on dynamite.Go to theextreme left of thederrick-elevator and look at stack of dynamites on the mine cart.

Ariane wants itpushed to the sea.Go through the mine and out to thesubmarine. Talk to the Captain. He's still stubborn. Go to the end of therailway tracks close to the water's edge - where the railcar used to stand. Place thesheet of metal on the railway tracks and Ariane will make a ramp to the sea.Go back inside the mine to thedynamite laden mine cart.Usegloves and then click on the lever just a little to the left of the switch standbetween the 2 rail tracks. The hotspot here is a little difficult to find.Thenclick on the mine cart to give it a push.

Watch what happens.Go back andtalk to the Captain. You will travel back to the dock by the Giant’svillage, though you won’t see an in-transit cutscene.Village:Arrive by the village dock. Check thee-mail. Go talk to the balloonist and select Giants. Go to the village.Healer - Talk to Jahine,the healer sincenobody else is around. She wants the Ball of Memory as proof of Bares' part inthe conspiracy. Wake the plants with the help of the little butterflythat after being fed will fertilizer the flowers and the wall of vegetation willopen up.

Use the snare-flower. Look close at the shelf behind Jahine and takethe giant red trapping plant.To get theBall of Memory:Garden - Outside the arena gates, use flaskfull of water on the yellow flower at the corner of the garden in theforeground.

Then click the butterfly on the same hotspot.Watch. Thebutterfly made an opening on the wall of the arena.Arena - Enter and on the aerial view,place the trapping flower on the sole square slab on the ground. It will trapthe ball of memory. Go back to the healer.Healer - Talk to the healer andgive her the ball of memory. The matriarch is in the valley of the spirits. Shegives you a flute to neutralize the force field.Valley ofthe Spirits - Use the flute on the force field.

Goforward until the face on the stone to bring the floating garden down. Thetongue is gone but a message is left there instead.

Walkthrough

Read the message ofAlexander to Bares Mohul.Balloon- Leave the valley and go to the balloon and Gustav. Ask Gustav to go back to the City.City:Market - Balloon landsat the market. Seethat Armanda is blocking the entry to the altimonorail station tower.

Youcan walk directly in front of her, though, and she doesn’t raise the alarm. Go to thestall with the clock. Take the blue cloth and the telephone token.Crossroads- Exit marketplace and be at the crossroads. Talk to Enrique. Adam asked him towatch over Ariane.

Wallace is at the University.Public Phones-Market - Checkthe public phone #123-06 between the barrels close to the arched exit of themarketplace. Not enough information to use the phone.Crossroads - Go to the end of the pathnorth of the pet shop and see public phone #123-05 leftof the last house.Main road - Atmain road before turning left to the market, see another public phone#123-08 at the corner.

Main Gate - Go to the main exit out of the city that is now closedand see another public phone #123-04 to the left of the gate.CommunicationsBuilding - Then, go to theCommunications building. See that Bares Mohul is guarding the entry to the otherAltimonorail station tower.

Ariane has the idea of knowing the public phonenumber to the tower where Bares is and trick him by pretending to be Armanda.To get Baresaway from the Communications building altimonorail -Go back to Enrique and ask him forthe phone number of the public phone by Bares. He gives you the list of thephone numbers. Read the numbers in the computer. By deduction the only phonenumber we have not seen is 123-09 - so that's the number of the phone by Bares.Go to any public phone. I used theone at the end of the road north of Enrique.Place the blue cloth on the rounddial and mouth piece.Click the token on the slot. Listento Ariane talk to Bares.Go to the Communication center areaand see that Bares is gone. Take the altimonorail to the Academy.Academy:Laboratory - Go to the laboratory atleft screen after entering the building.

Check an e-mail from Hector. Look closeat table and take the note concerning the power collector from the boxand the conference papers. Analyze and read them.The Energy Collector shows that tochange the collector coordinates: emit a photoelectric wave frequency 054,density 7 and coordinates 45W, 78N.

The Conference paper states questions aboutthe giants and humans.Go to bottom of screen and close tothe machine on the right. Now you will see the table. Look close at cornertable. Read the paper on the desk.Hanoi Tower - Move each roll of filmto the third post to reconstruct the same tower. Caution: Never put a biggerroll on a smaller one (this may bend it out of shape).Click on a roll and place it on anystand as long as you don't put a bigger one over a smaller one. Good luck!For thesolution - Click onTake the note andPlimantairflask from the compartment.

Read the note. Plimentaire (C2H6O): harmless forhumans, harmful to giants (25% lethal). Transmitted by contact. Takes effect in15 minutes.

Cannot be eradicated. Go to Archive room right of main entrancedoor.Archives- Lift upand down the lever of the big typewriter like machine to the right of thedesk. Take the printout and read the RectorChoice.

Hmmm!Leave the archives - Uh Oh! Now we'rein trouble! Talk to the Rector with Bares on watch.Alert the Others of the ConspiracyPeter'sPrison - Go to right screen and look at thepaper on top of the drawer right of fireplace. Message to Peter - Please detain theyoung lady until I arrive.Look around asee a hanging basket suspended from a grill at the ceiling.Go to thearched blocked doorway. While facing the blocked doorway, click on left frame bytree branch.Peter's Laboratory- Enterthe next room. Take the fuse under the right side of the tabletop and theperiscope map paper on the table top. Read the periscope map and see itmissing lens and mirror.Go to leftscreen and talk to Peter.

Play with the periscope and it turns 90 deg.Escape - Go back to the other room.Ininventory, combine the dynamite and fuse. Place the combined dynamite inthe hanging basket.Use lighter onbasket and watch. Pick up the iron bar from floor.Go to bottomscreen with the view of the fireplace to the left. See an opening at theceiling.Click iron baron rope in inventory and then use it on the opening at the ceiling.Old mine bythe beach - Go to opening framed by statues and thento the Mushroom Garden. Talk to Adam.

To stand guard, Adam needsfood, blanket, fern mattress, box of wood and coal. Find Jahine, the healer andwarn her of the plague. Go and take the bones from pile in front of his hut. Forproof, tell others to come and see the surface. What a list to do.Go back insidethe mine and click on items opposite the rotating wheel to pick up coal andempty box beside it.Mushroom forest- Atscreen after Adam, pick up ferns.Go up the platform station.

Take thefood reserves from the plate on the table and blanket from the bed.Go to Adam andtalk about Installation to give him all the items he needs to stand guard.Adam's hut- Go through the forest andthe bridge. Check the e-mail from Gary about turning the laptop on and off every5 minutes. Go pass Adam's hut and just before the next bridge, pick up the bone( little crushed bones) protruding in front of the rocks.Savannah- Go forward and see Gustav flying by the Giant fern forest. Click on theballoon. Continue forward until the dinosaur place.

Talk to Gustav. He takes youto the Giants.GiantsVillage - Read thenews bulletin. In the clearing by the mammoths, pick up the dry mastodon dungand coconuts on the ground. Proceed to the village.Talk to Taal Nadi at the hut.Fisherman- Talk to fisherman, Payan Ouva.

In exchange for a firefly, Payan Ouva wantsyou to put back the crawfish traps where they were.There are 3 symbols: One male, female and onefor couples. There are 3 traps: males, females and couples. The current mixed them up.Look for lines tied to bottom and then lure them with the bait.Crawfish trap puzzle:Go left of the fisherman's hut and look close at the 3 traps.There are 3traps with ropes colored red,green-blue and gray.There are 3 stonesmarked green-blue male, redfemale and both symbols in one stone.Place the bait on a stone.Whena crawfish comes, check the color and then click on the corresponding coloredtrap - either the red or the green.Then click another trap and it willchange to the color of the trap you initially clicked.