Syndicate Wars Manual

Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997.

The Syndicate series is a series of science fiction video games created by Bullfrog Productions and published by Electronic Arts.There are two main titles in the series: Syndicate (1993) and Syndicate Wars (1996), both of which are isometric real-time tactics games. An additional first-person shooter Syndicate title was released in 2012, and a spiritual successor to the series (returning to.

It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.A first-person shooter follow-up game (also entitled Syndicate) was developed by Starbreeze Studios and released in February 2012, as was a spiritual successor (developed by the Syndicate Wars producer and lead programmer Mike Diskett), Satellite Reign, in August 2015.PlotSyndicate Wars follows on from to the events in Syndicate, taking place 95 years later (in the year 2191). At the game's opening, the player-controlled syndicate (called EuroCorp) is at the peak of its power (achieved during the previous game), a megacorporation controlling the world through a combination of military and economic power, and technological mind control, using the CHIP implant technology they developed. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.As the game opens, this totalitarian status quo is threatened by the emergence of a virus named 'Harbinger' in the global communications system, damaging mind-control CHIP implants and leaving citizens vulnerable to co-option.

Some of the newly liberated persons, dubbed 'unguided citizens', choose to engage in an armed insurrection. The Unguided appear in early missions as random antagonistic elements, but over time form a well-organized militia.Viral damage to the global network causes disruption to Syndicate coordinations, with individual stations isolating themselves to avoid receiving rogue communication. The London station, as the headquarters of the EuroCorp syndicate, attempts to regain authority via direct intervention by the game's signature quartets of heavily armed agents. The virus was released by the Church of the New Epoch, a religious group led by a group called 'The Nine' and following a religious text known as 'The Book of Cataclysm'. The Church are seeking to undermine the world rule by corporations in favor of subjecting its parishioners to its own variety of mind control. 'Harbinger' was their first step in demolishing the existing world order. The Nine began as the Otherworld Research Group (ORG), a group of top scientists who were researching alien technology found at an archeological dig site near Reykjavik.

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Syndicate Wars Manual

The ORG went into hiding to continue their research on 'The Codex', an encrypted set of alien technological information, subsequently forming the Church.The bulk of the game concerns the development of armed conflict between EuroCorp and the Church.